Patch 2
One Block at a Time » Devlog
This patch brings a bunch of bug fixes (again) and a few other changes!
- Added feature to place and remove blocks by holding down left click or right click (thanks, @JamBite!)
- Added a restart button in pause menu
- Replaced “Decreased Player Speed” modifier with “Blocks Destroy After Death” as it made the game 100x more difficult, and the timings were completely off
- Changed obstacle spawning to make levels easier
- Fixed “Game Over” text in death screen being not properly capitalized
- Fixed modifier selection audio desync
- Fixed player going to next level after dying next to endpoint
- Fixed game breaking when spamming “Play” button in game
- Fixed small lag spike when placing first block
- Optimized audio player and management
One Block at a Time
Create a path and cross the ocean, but there is a catch. Can you survive the dangerous journey?
| Status | Released |
| Author | kyteidev |
| Genre | Puzzle, Strategy |
| Tags | 3D, Godot, Indie, Low-poly, Procedural Generation, Singleplayer, Third Person, Top-Down |
More posts
- Patch 11 day ago


Leave a comment
Log in with itch.io to leave a comment.